Guildmasters Guide to Ravnica is a Dungeons & Dragons campaign sourcebook that blends the worlds of D&D and Magic: The Gathering‚ introducing the vibrant Ravnica setting․
1․1 Background and Significance
Guildmasters Guide to Ravnica marks a historic crossover between Dungeons & Dragons and Magic: The Gathering‚ blending two iconic fantasy worlds․ Released by Wizards of the Coast in November 2018‚ it adapts the beloved Magic setting of Ravnica for D&D’s 5th Edition․ This sourcebook is the first official collaboration between the two franchises‚ offering a unique campaign setting that combines the political intrigue and guild-based mechanics of Ravnica with D&D’s roleplaying depth․ The book introduces a sprawling cityscape‚ ten influential guilds‚ and a rich lore that expands the possibilities for players and Dungeon Masters alike‚ making it a significant addition to both universes․
1․2 Overview of the Sourcebook
Guildmasters Guide to Ravnica is a comprehensive sourcebook that provides a detailed exploration of the Ravnica setting for Dungeons & Dragons․ It includes an in-depth look at the city’s structure‚ its ten guilds‚ and the unique mechanics that bring this world to life․ Players can create characters tied to specific guilds‚ each with its own races‚ classes‚ and backgrounds․ The book also features new magic items‚ artifacts‚ and rules for navigating the political and social dynamics of Ravnica․ With maps‚ lore‚ and adventure hooks‚ this sourcebook offers everything needed to immerse players in a world of intrigue‚ adventure‚ and endless possibilities‚ tailored for both new and experienced players․
1․3 Importance of the Ravnica Setting
Ravnica is a pivotal setting in both Magic: The Gathering and Dungeons & Dragons‚ offering a unique blend of urban fantasy‚ political intrigue‚ and guild-based storytelling․ Its rich lore‚ diverse races‚ and intricate worldbuilding provide a fresh‚ dynamic environment for D&D campaigns․ The setting’s emphasis on guilds introduces a new layer of depth‚ allowing players to align with powerful factions that shape their identities and adventures․ Ravnica’s crossover appeal bridges fans of both franchises‚ making it a significant addition to D&D’s roster of worlds․ Its urban landscape‚ filled with rain-soaked spires and bustling markets‚ creates endless opportunities for exploration and creativity‚ enriching the D&D experience for both players and Dungeon Masters alike․
The World of Ravnica
Ravnica is a city of guilds‚ where a perpetual haze of rain blankets its sprawling metropolis․ This urban fantasy world blends technology‚ magic‚ and diverse cultures‚ with guilds shaping its political and social hierarchies․
2․1 Ravnica: City of Guilds
Ravnica is a sprawling‚ cosmopolitan metropolis ruled by ten powerful guilds‚ each with distinct ideologies and roles․ The city is a blend of ancient architecture and bustling markets‚ where diverse races and creatures coexist․ A perpetual haze of rain shrouds the city‚ creating a unique atmosphere that reflects its mysterious and dynamic nature․ Guilds like the Azorius Senate and the Boros Legion dominate the political and social landscape‚ while others‚ such as the Dimir House and the Rakdos Cult‚ operate in the shadows․ Ravnica’s intricate balance of power and intrigue makes it a city of endless adventure and complexity․
2․2 The Ten Guilds of Ravnica
The ten guilds of Ravnica form the backbone of the city’s power structure‚ each representing distinct ideologies and functions․ The Azorius Senate upholds law and order‚ while the Boros Legion serves as the city’s military force․ The Dimir House operates in secrecy‚ mastering espionage and intrigue․ The Golgari Swarm embodies cycles of life and death‚ and the Gruul Clans champion wild freedom and chaos․ The Izzet League pursues scientific advancement‚ the Orzhov Syndicate controls commerce and religion‚ the Rakdos Cult indulges in hedonism and destruction‚ the Selesnya Conclave fosters unity and growth‚ and the Simic Combine explores biomancy and adaptation․ Together‚ these guilds create a complex web of alliances and rivalries that define Ravnica’s unique identity․
2․3 Key Locations and Landmarks
Ravnica’s landscape is a mix of sprawling metropolises and ancient ruins‚ each tied to its guilds․ The Azorius Senate’s grand Chamber of the Guildpact stands as a symbol of law‚ while the Boros Legion’s Sunhome radiates military strength․ The Dimir House operates from the Undercroft‚ a hidden network of tunnels․ The Golgari Swarm’s Slivex is a vast‚ organic structure․ The Gruul Clans inhabit the Savage Lands‚ wild and untamed․ The Izzet League’s Spire towers over the city‚ a beacon of science․ The Orzhov Syndicate’s Cathedral of the Forsaken looms ominously‚ while the Rakdos Cult’s Carnival of Horrors offers twisted entertainment․ Selesnya Conclave’s Temple of the Sacred and Simic Combine’s Zameck showcase their unique themes․ These landmarks highlight Ravnica’s diverse culture and guild influences․
2․4 The Perpetual Haze of Rain
Ravnica is shrouded in a perpetual haze of rain‚ creating a gloomy yet vibrant atmosphere․ This constant drizzle shapes the city’s culture‚ with citizens adapting to the wet conditions․ The rain-soaked streets and structures blend into the city’s identity‚ adding to its mystical charm․ Despite the dampness‚ life thrives‚ with markets bustling and guilds scheming under the gray skies․ The rain becomes a backdrop for intrigue and adventure‚ making Ravnica a unique setting for exploration and storytelling in Dungeons & Dragons․
The Guilds of Ravnica
The Guilds of Ravnica are ten powerful organizations‚ each with unique identities‚ roles‚ and cultures․ They shape the city’s politics‚ conflicts‚ and adventures‚ offering rich storytelling opportunities in D&D․
3․1 Azorius Senate
The Azorius Senate is a guild of order and law‚ governing Ravnica’s legal systems․ Led by the enigmatic Isperia‚ they maintain civic structure and justice through strict adherence to their labyrinthine bylaws․ The Senate’s influence permeates every level of Ravnica’s society‚ ensuring that even the smallest infractions are met with swift‚ if sometimes overly bureaucratic‚ responses․ Their members‚ often human or vedalken‚ value precision and logic‚ making them formidable negotiators and strategists․ The Azorius Senate’s rigid code of conduct often puts them at odds with more chaotic guilds like the Rakdos or Gruul‚ creating a delicate political balance in the city․
3․2 Boros Legion
The Boros Legion is the martial force of Ravnica‚ dedicated to justice‚ honor‚ and protecting the innocent․ As a military guild‚ they serve as the city’s guardians‚ maintaining order and defending against threats both internal and external․ Led by the radiant Aurelia‚ the Legion is known for its discipline‚ valor‚ and unwavering commitment to their ideals․ Members often include humans‚ leonin‚ and other races drawn to their noble cause․ The Boros Legion’s methods are direct and uncompromising‚ sometimes leading to friction with guilds like the Dimir and Rakdos‚ who operate in the shadows․ Their presence is a beacon of hope in Ravnica’s turbulent landscape․
3․3 Dimir House
The Dimir House is Ravnica’s most enigmatic and feared guild‚ mastering espionage‚ deception‚ and assassination․ Led by the shadowy Chandra Nalaar‚ the Dimir operate in secrecy‚ pulling strings from the underbelly of the city․ Their ranks include spies‚ mind-readers‚ and shadowy figures‚ often humans and vampires․ The Dimir’s influence is subtle but pervasive‚ manipulating events to maintain power and control․ Their methods are ruthless‚ making them both reviled and respected․ Despite their sinister reputation‚ the Dimir believe their actions preserve Ravnica’s balance‚ justifying their morally ambiguous tactics․ Their presence is a constant reminder that in Ravnica‚ nothing is as it seems․
3․4 Golgari Swarm
The Golgari Swarm is a fascinating guild centered around decay‚ rebirth‚ and the natural cycle of life and death․ Comprising insects‚ fungi‚ and other organic beings‚ the Golgari embody Ravnica’s undergrowth․ Their philosophy revolves around the balance of nature‚ often clashing with urbanization․ Led by enigmatic figures like Jarad‚ the Golgari Swarm operates as a collective‚ blending individual identities into a unified organism․ They wield immense power through their mastery of rot and regeneration‚ making them both feared and respected․ The Golgari’s role in Ravnica’s ecosystem is vital‚ ensuring that life and death coexist in harmony‚ even amidst the city’s chaos․
3․5 Gruul Clans
The Gruul Clans are a fierce and primal guild‚ embodying Ravnica’s untamed ferocity․ Composed of various beast-like humanoid races‚ the Gruul reject civilization’s constraints‚ favoring raw power and instinct․ United under the charismatic leadership of Borbtom‚ they seek to reclaim Ravnica’s wild spaces from urban encroachment․ The Gruul are known for their brutal combat prowess and their deep connection to nature‚ often engaging in raids and skirmishes to protect their territories․ Their chaotic energy and relentless ferocity make them a formidable force‚ striking fear into those who oppose them․ The Gruul Clans are a testament to Ravnica’s enduring wild spirit․
3․6 Izzet League
The Izzet League is a guild of brilliant minds‚ dedicated to the pursuit of knowledge and innovation․ Led by the enigmatic dragon Niv-Mizzet‚ the Izzet are masterful inventors and researchers‚ blending arcane science with raw magical power․ Their members are eccentric geniuses‚ often obsessed with their experiments‚ and their work frequently leads to groundbreaking discoveries—or chaotic explosions․ The Izzet League thrives on intellectual curiosity‚ pushing the boundaries of what is possible in Ravnica․ Their creations and theories shape the city’s technological advancements‚ making them a key force in the plane’s progress and innovation․
3․7 Orzhov Syndicate
The Orzhov Syndicate is a powerful and shadowy guild that dominates Ravnica’s criminal underworld and necromantic practices․ Led by the mysterious Obzedat‚ the Orzhov are a cult-like organization that worships death and profit‚ often blurring the line between religion and crime․ They control vast networks of spies‚ assassins‚ and extortionists‚ and their influence permeates every level of Ravnican society․ The Orzhov’s power is rooted in fear‚ manipulation‚ and the mastery of death magic‚ making them one of the most feared guilds in the city․ Their activities often go unnoticed by the public‚ but their impact is felt deeply․
3․8 Rakdos Cult
The Rakdos Cult is a chaotic and brutal guild that worships the demon Rakdos‚ embracing themes of chaos‚ hedonism‚ and destruction․ Led by the fearsome demon lord himself‚ the Rakdos operate as a twisted carnival-like organization‚ blending public spectacle with dark‚ sinister rituals․ Their followers‚ including demons‚ blood-cultists‚ and thrill-seekers‚ thrive on violence and anarchy․ The Rakdos are known for their brutal tactics‚ blood sacrifices‚ and disregard for order‚ making them one of the most feared guilds in Ravnica․ Their presence is a constant reminder of the city’s darker side‚ where chaos and destruction are celebrated as divine acts․
3․9 Selesnya Conclave
The Selesnya Conclave is a harmonious guild dedicated to unity‚ life‚ and the natural world․ They believe in the interconnectedness of all living beings and strive to maintain balance within Ravnica’s bustling cityscape․ Led by the enigmatic Matka‚ the guild is known for its gentle yet powerful magic‚ often summoning swarms of small creatures or healing the wounded․ Selesnya’s followers include druids‚ healers‚ and nature-based races․ Their philosophy emphasizes community and mutual support‚ making them a beacon of hope and renewal in the often chaotic city․ The Conclave’s influence is felt through their nurturing presence and their efforts to protect Ravnica’s fragile ecosystems․
3․10 Simic Combine
The Simic Combine is a guild of visionary scientists and mages who seek to advance Ravnica through innovation and experimentation․ Led by the enigmatic Prime Speaker‚ the Simic Combine blends magic and technology to create extraordinary inventions․ They specialize in genetic engineering‚ cybernetic enhancements‚ and the fusion of life and machine․ Their experiments often result in unique‚ adaptive creatures and solutions to the city’s challenges․ The guild values knowledge‚ progress‚ and the betterment of society‚ though their methods can be radical and unconventional․ The Simic Combine is both admired for its brilliance and feared for its unpredictable creations‚ making them a fascinating and pivotal force in Ravnica․
Character Creation in Ravnica
Guildmasters Guide to Ravnica offers unique character creation options‚ including new races‚ subraces‚ and guild-specific classes․ Players can craft characters deeply tied to Ravnica’s lore‚ fostering creativity and immersion․
4․1 New Races and Subraces
Guildmasters Guide to Ravnica introduces unique races and subraces‚ such as the Loxodon and Vedalken‚ each with distinct abilities and traits․ These races are deeply connected to Ravnica’s lore‚ offering players customization options that align with the setting’s diverse guilds․ The Loxodon‚ for instance‚ are elephant-like humanoids tied to the Selesnya Conclave‚ emphasizing wisdom and strength․ Similarly‚ the Vedalken are tall‚ blue-skinned beings associated with the Izzet League‚ focusing on intellect and invention․ These additions enrich character creation‚ allowing players to craft characters that feel integral to Ravnica’s vibrant world and its intricate guild culture․ This section provides detailed mechanics and flavor for each race‚ enhancing the D&D experience with Magic: The Gathering flair․
4․2 Guild-Specific Classes and Archetypes
Guildmasters Guide to Ravnica expands character creation with guild-specific classes and archetypes‚ allowing players to embody their chosen faction’s identity․ For example‚ the Dimir Infiltrator archetype offers stealth and deception abilities‚ aligning with the Dimir House’s espionage themes․ The Izzet Engineer archetype‚ tied to the Izzet League‚ focuses on spellcasting and gadgetry․ These archetypes provide unique mechanical and narrative hooks‚ enabling players to craft characters that feel authentically tied to Ravnica’s guilds․ This section enhances customization‚ offering diverse playstyles that reflect the setting’s rich lore and factional dynamics‚ ensuring each character feels like a true member of their guild․
4․3 Backgrounds Tied to the Guilds
Guildmasters Guide to Ravnica introduces backgrounds uniquely tied to each guild‚ allowing players to deeply integrate their characters into Ravnica’s factional society․ These backgrounds provide guild-specific skills‚ traits‚ and roleplaying hooks‚ such as the Azorius Senate background granting expertise in Law and Persuasion‚ reflecting their judicial and bureaucratic nature․ The Golgari Swarm background might involve connections to necromancy or swarm magic‚ emphasizing their role as scavengers and recyclers of life․ These backgrounds enrich character creation‚ enabling players to embody their guild’s culture and values‚ and offering narrative depth that immerses them in Ravnica’s vibrant world of intrigue and conflict‚ making each character feel like a true guild member․
Magic Items and Equipment
Guildmasters Guide to Ravnica features unique artifacts‚ guild-specific magic items‚ and equipment inspired by Ravnica’s blend of technology and arcane innovation‚ enriching your D&D campaign․
5․1 Unique Artifacts of Ravnica
Guildmasters Guide to Ravnica introduces a variety of unique artifacts deeply tied to the lore and history of Ravnica․ These powerful items‚ such as the Guildpact and Ravnica’s Scepter‚ are central to the setting’s magic and conflict․ Artifacts often reflect the themes of their respective guilds‚ offering players and Dungeon Masters rich narrative hooks and mechanical opportunities․ From ancient relics forged by the Izzet League to mysterious devices created by the Simic Combine‚ these artifacts embody Ravnica’s blend of technology and arcane power․ They also include living weapons crafted by the Golgari Swarm and ethereal tools wielded by the Selesnya Conclave‚ ensuring a diverse and immersive experience for players․ Many artifacts come with unique properties‚ such as curses or unstable magic‚ adding depth and balance to their use in campaigns․
5․2 Guild-Specific Magic Items
Guildmasters Guide to Ravnica offers a wide array of magic items tailored to each of the ten guilds‚ reflecting their unique themes and lore․ The Azorius Senate provides items like Chronomantic Censers for time manipulation‚ while the Boros Legion wields Flamescars and Valor’s Drums to inspire allies․ The Dimir House features Shadowed Staves and Mindlink Circlets for espionage and deception․ The Golgari Swarm offers Grafting Tools and Corrupted Seeds to manipulate life and death․ The Gruul Clans provide Beast-Eye Amulets and Thunderclap Gauntlets for primal power․ These items enhance gameplay and deepen immersion in Ravnica’s rich guild-based setting․
5․3 Equipment Inspired by Ravnica’s Technology
Guildmasters Guide to Ravnica introduces a variety of equipment inspired by the city’s unique blend of magic and technology․ The Izzet League’s experimental devices‚ such as etheric capacitors and arcane resonators‚ allow characters to harness raw magical energy․ The Simic Combine contributes bio-engineered gear like grafting tools and adaptation serums‚ enabling characters to modify their bodies or create hybrid creatures․ Meanwhile‚ the Orzhov Syndicate offers ornate‚ death-themed weapons and armor infused with necrotic energy․ These items not only reflect Ravnica’s technological ingenuity but also enhance gameplay by providing unique mechanical abilities and thematic depth․
Guildmasters Guide to Ravnica Mechanics
Guildmasters Guide to Ravnica introduces innovative systems for guild advancement‚ reputation tracking‚ and intrigue mechanics‚ enhancing gameplay with immersive rules tailored to Ravnica’s unique setting․
6․1 Guild Advancement and Reputation Systems
Guildmasters Guide to Ravnica introduces a dynamic system for guild advancement and reputation tracking‚ allowing players to earn influence within their chosen guild․ Characters can gain reputation through quests‚ alliances‚ and completing guild-specific tasks‚ unlocking unique rewards and abilities․ The system enables seamless integration of guild politics and player progression‚ creating a rich narrative experience․ Each guild offers distinct advancement paths‚ reflecting their values and goals․ This mechanic enhances player immersion and adds depth to Ravnica’s intricate world‚ making guild affiliation central to character development․ The reputation system also influences NPC interactions‚ further enriching the campaign setting․
6․2 Intrigue and Politics Mechanics
Guildmasters Guide to Ravnica introduces mechanics for navigating the intricate politics and intrigue of Ravnica․ Players can engage in diplomacy‚ deception‚ and manipulation‚ leveraging skills like Deception‚ Persuasion‚ and Insight․ The system allows characters to form alliances‚ uncover hidden agendas‚ and influence guild dynamics․ Reputation and influence mechanics tie directly into these interactions‚ enabling players to rise through guild ranks or spark conflicts․ These rules enhance the roleplaying experience‚ making political maneuvering a core part of adventures in Ravnica․ The mechanics provide a framework for DMs to create complex social encounters‚ immersing players in the city’s web of intrigue and power struggles․
6․3 Combat and Exploration Rules
Guildmasters Guide to Ravnica introduces unique combat and exploration mechanics tailored to the city’s dynamic environment․ Combat rules emphasize verticality and urban warfare‚ with options for fighting atop skyscrapers or in narrow alleyways․ Exploration mechanics highlight Ravnica’s sprawling cityscape‚ encouraging players to navigate its districts‚ uncover hidden locations‚ and interact with the diverse population․ The rules also incorporate the setting’s magical and technological elements‚ such as Izzet League experiments or Golgari Swarm infestations․ These mechanics enhance immersion‚ allowing players to fully experience Ravnica’s blend of magic‚ intrigue‚ and urban adventure in their Dungeons & Dragons campaigns․
Adventures and Campaigns in Ravnica
Guildmasters Guide to Ravnica offers a wealth of adventures and campaign ideas‚ blending Magic: The Gathering lore with D&D mechanics‚ perfect for immersive urban fantasy storytelling․
7․1 Sample Adventures and Quests
Guildmasters Guide to Ravnica provides a variety of sample adventures and quests‚ each rooted in the unique flavor of Ravnica’s guilds․ Players can explore intrigue-filled missions for the Azorius Senate‚ protect the innocent with the Boros Legion‚ or delve into the undercity with the Golgari Swarm․ Quests often involve political maneuvering‚ high-stakes heists‚ or uncovering hidden secrets within the city’s sprawling districts․ The Dimir House might task adventurers with espionage‚ while the Izzet League could send them to investigate mysterious phenomena․ These adventures showcase Ravnica’s blend of urban fantasy and guild-driven conflict‚ offering immersive experiences that highlight the setting’s depth and complexity․
7․2 Creating Your Own Ravnica Campaign
Creating a Ravnica campaign involves crafting a narrative that weaves through the city’s intricate guild politics‚ diverse districts‚ and moral ambiguities․ Each guild can serve as a central theme or antagonist‚ allowing players to ally with or oppose their ideologies․ The city itself becomes a character‚ with its perpetual rain and bustling markets providing a unique backdrop․ Adventures can focus on uncovering hidden secrets‚ mediating guild conflicts‚ or exploring the Undercity’s dangers․ Incorporate Ravnica’s blend of intrigue‚ combat‚ and social dynamics to create a dynamic story․ Use the sourcebook’s mechanics and lore to build a campaign that feels authentic to this iconic setting․
7․3 Tips for Dungeon Masters
Dungeon Masters should emphasize Ravnica’s unique blend of intrigue‚ politics‚ and urban adventure when crafting their campaigns․ Highlight the city’s moral ambiguity by presenting players with complex choices that reflect the guilds’ conflicting ideologies․ Use the perpetual rain and fog to create a mysterious atmosphere‚ and incorporate Ravnica’s diverse districts to vary encounters․ Encourage player interaction with guild members to deepen immersion․ Leverage the sourcebook’s mechanics‚ such as guild reputation systems‚ to add layers of strategy; Balance combat with roleplay and exploration‚ ensuring the city itself becomes a dynamic character in the story․ This approach will bring the vibrant world of Ravnica to life at your table․
Reception and Impact
Guildmasters Guide to Ravnica received widespread acclaim for blending D&D and Magic: The Gathering lore‚ offering a fresh‚ immersive setting that delighted fans of both franchises․
8․1 Community Reception
Guildmasters Guide to Ravnica was met with enthusiasm by fans and critics alike‚ praised for its creative integration of Magic: The Gathering lore into Dungeons & Dragons․ The book’s unique blend of Ravnica’s vibrant world-building and D&D mechanics resonated deeply with players‚ offering fresh character options and immersive storytelling․ Many hailed it as a landmark release‚ bridging two beloved franchises and expanding the possibilities for campaigns․ Its success solidified Ravnica as a fan-favorite setting‚ inspiring countless adventures and fostering a thriving community of players and Dungeon Masters eager to explore its intricate guild dynamics and richly detailed cityscape․
8․2 Critical Reviews
Critics lauded Guildmasters Guide to Ravnica for its seamless integration of Magic: The Gathering lore into D&D‚ calling it a groundbreaking crossover․ Reviewers highlighted the sourcebook’s richly detailed world-building‚ innovative mechanics‚ and the depth of its guild descriptions․ The inclusion of new races‚ subclasses‚ and equipment was particularly praised for enhancing character creation․ However‚ some noted that the book’s focus on Ravnica’s lore might overwhelm new players unfamiliar with the setting․ Overall‚ it was celebrated as a standout release‚ offering fresh content while staying true to the spirit of both D&D and Magic: The Gathering․
8․3 Cultural Impact on D&D and Magic: The Gathering
Guildmasters Guide to Ravnica bridged two iconic franchises‚ inspiring a new wave of creativity in both D&D and Magic: The Gathering․ It introduced D&D players to Ravnica’s intricate lore‚ while Magic fans gained new ways to explore their beloved setting․ The sourcebook’s success paved the way for future crossovers‚ showcasing the potential of shared universes․ Its release coincided with the Magic set Guilds of Ravnica‚ amplifying excitement across both communities․ By blending mechanics and lore‚ it enriched the cultural landscape of both games‚ leaving a lasting legacy as a landmark collaboration between two fantasy giants․
Additional Resources and Materials
- Digital content and addons for enhanced gameplay․
- Miniatures and accessories for immersive experiences․
- Related products and expansions for further exploration․
9․1 Digital Content and Addons
Enhance your Ravnica campaign with official digital content and addons available on platforms like Fantasy Grounds and D&D Beyond․ These include maps‚ monsters‚ and magic items from the sourcebook‚ ready to integrate into your virtual tabletop․ Players can access lore‚ items‚ and creatures directly in-game or via web-based tools․ Addons offer pre-made adventures‚ customizable characters‚ and dynamic rollable tables‚ streamlining gameplay and immersion; Digital editions are affordable‚ with options to bundle physical and virtual copies․ These resources provide endless possibilities for both new and experienced Dungeon Masters‚ ensuring your Ravnica campaigns are as vibrant as the city itself․
9․2 Miniatures and Accessories
Elevate your Ravnica campaign with official miniatures and accessories from Wizards of the Coast and WizKids․ The Guildmasters Guide to Ravnica is complemented by pre-painted miniatures representing iconic guild members‚ creatures‚ and foes․ These detailed figures bring characters like the Azorius Senate‚ Boros Legion‚ and Dimir House to life․ Accessories such as maps‚ tokens‚ and custom dice enhance gameplay‚ immersing players in Ravnica’s unique setting․ These products are designed to enrich both in-person and virtual tabletop experiences‚ offering a tactile connection to the world of guilds‚ intrigue‚ and magic․ They are perfect for collectors and players seeking to enhance their D&D adventures;
9․3 Related Products and Expansions
Beyond the core sourcebook‚ Guildmasters Guide to Ravnica is supported by a range of related products and expansions․ These include tie-in miniatures from WizKids‚ featuring pre-painted figures of Ravnica’s iconic guild members and creatures․ Digital tools and adventures on platforms like Fantasy Grounds and D&D Beyond offer virtual tabletop enhancements․ Additionally‚ the Plane Shift series provides supplementary material for blending Magic: The Gathering lore into D&D campaigns․ These expansions and accessories enrich the Ravnica experience‚ allowing players and DMs to dive deeper into the world of guilds‚ politics‚ and adventure․ They are perfect for fans seeking to expand their gameplay and storytelling options․
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